Adoption
of More Robust Wireless Networks and Phones, “All of these various drivers are fueling the industry’s recent and
projected expansion” Maturing of the Consumer
Base According to the Entertainment
Software Association, the average age of a gamer is 29 years old. This means
that the average gamer has more disposable income than he had historically,
when gamers were typically children.
Additionally, with more adults playing games, they will spend more years
in the target demographic. This shift in demographics has led to an expansion
of the market.2005 http://digitalstrategies.tuck.dartmouth.edu/assets/images/05_shah.pdf"while the release of next generation video game consoles,expected in the late 2012 and 2013, should rekindle interest in the more expensive console gaming market, the rise of the low-cost low margin mobile gaming market may act as weight on the overall gaming market,pulling revenue downward as consumers pay, in aggregate, less per hour of gaming entertainment" http://www.prweb.com/releases/2012/3/prweb9354607.htm In my opinion Physical games
sale market growth will be a cash cow in the Near future and digital (Mobile) games
will be Stars. Most importantly the company marketing strategies should heavily
concentrate on how the companies are going provide future customers with an
easier way for customer to make that connection to video games to make their products
more marketable and available to all customers and not only those in a specific
demographic, whoever wins this battle will mostly be the stars. Since lots people
are out of work the companies should consider the lower income market and those
with internet access or mobile phones that cannot afford to buy a $70 game.
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